You need specifically neutral minions, have them survive until your next turn, AND kill them off to get just one temporary mana crystal. Best Duels Starter Decks For All Classes - Hearthstone Well, learning which Treasures are good or bad goes a long way towards improving your skill in Duels, but picking the best possible Hero is just as important. Basically any minion wouldnt mind a Power Up!. Developer Insights: Treasure Pools & Smart Loot Death Games is the ultimate Deathrattle Hero Power and can capitalize on quite a few minions. Silas Darkmoon now has 7 Armor at higher ranks, but his Armor has been increased to 12 Armor at lower ranks. Corrupt the Waters, Amalgam of the Deep,Battle Vicar,Manafeeder Panthara,Seafloor Savior,Sleetbreaker,Alliance Bannerman,Brilliant Macaw,Instructor Fireheart,Venomous Scorpid,Blademaster Okani,Crud Caretaker,Theotar, the Mad Duke,Hammer of the Naaru,Mutanus the Devourer. Darius Crowleys Hero Power is unique amongst the other heroes. Staff of Scales and Wand of Disintegration do this better than all the others since they can kill several minions at once regardless of their Health. Since Duels games can go on for so long, the most common Treasure is Infinite Arcane. March of the Lich King Mini Set Cards List & Guide. Luckily, most minions fit this category. The Alterac Valley hero cards are insanely strong too. After you play a minion, give it Charge. It is also a pool 2 passive treasure in Duels. Even if you take the lackluster neutral Dredge cards, if you dont get one of the two passives, then you just have a couple mediocre minions in your deck. While Warlocks and Demon Hunter need Imps and Relics to use theirs at all, Paladins and Priests can use theirs very generically. But free resources is still good. Patch changes Patch 22.0.0.126807 (2021-11-30): Added. Ace in the Hole works well in both decks, but sometimes weapon rogues will take Deadly Weapons 101 instead for the damage spike. Academic Research provides quite a large mana ramp if drawn early enough. Is there something you think I missed or have a strategy you'd like to share? Infernal Strike is still good enough to use, but it has become a little harder to regularly take damage from attacking minions to build up a meaningful number of Second Slices. However, they share a couple problems in common that may make them hard to use. Its a cheap selective removal that creates an annoying board your opponent has to deal with. Even if you did, itd likely just get in one attack then die on your opponents turn. In fact, the only reason this passive is ranked in the middle is because not all Hero Powers can use it as well as others. Their minions are extremely synergistic and rarely will you get the same value from playing them as they did. Please check your lists mage deck is illegal. As with the rest of the Dragon Treasures, Dragonbone Ritual and Draconic Dream perform extremely well in Dragon-exclusive decks. Creator Notes: Pirates are usable, but not as abusable since it lacks a Secondary Passive to maximize value on. Staff of Pain is also pretty good in Priests new Shadow/Aggro archetype. While Unlocked Potential has the possibility of decreasing you minions Attack, youll most likely be offered it as an option if most or all of your minions would gain Attack. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. Starting Treasure: Killmox, the Banished One. One of the best ways to use this is alongside minions whose Deathrattles summon bigger things. Ghoul Blitz is an amazing Hero Power in general, but more so for Death Knights because of how efficiently you can rack up corpses. Eerie Stone. Ring of Refreshment is a generally weaker version of Stargazing, but is still useful in the same ways. Patch 26.0.4 : Toutes les informations sur la mise jour Even if you dont get it, the other Fel Treasure is good as well. Tier 1 - God Tier Passives that are valuable in any deck that support it. The only thing holding these Treasures back is the lack ways to abuse Holy spells and the complete lack of support Arcane ones. Ring of Phaseshifting will oftentimes just generate stuff your deck can barely benefit from. Scion of the Deep gives you the option of cheating out a big spell relatively early, and can steal games in the right opening hand. Invigorating Bloom is often used with several expensive, high impact cards. It greatly improves the consistency in your deck. Recycling wont create tempo, but can build defenses that allow you to survive heavy aggro when you need a little extra time to catch up when youre behind. As strong as Death Knight cards are in a vacuum, cards in Duels decks want to be as synergistic as possible. Mending Pools and its ability to heal your minions as well as your hero is great, but it suffers a major issue. Duels Advanced Guide - With Deck Lists and Treasure Tiers, Duels: Practical Guide to go Infinite in HC Duels, Mysteries of the Phoenix: Warrior and Rogue, Mysteries of the Phoenix: Druid and Hunter, Embrace the Pain - Free New/Returning Player Deck. Meek Mastery is fairly limited in its uses outside of all-neutral Drekthar (or Vanndar on rare occasions) builds since most decks run class cards. 26.0.4 Patch Notes - Many Balance Changes to If you drafted sub-parr cards, youll either end up with too many weak minions or have to lose tempo by playing them to free up hand space. Its still very good, the previous two are just easier to use. Edge of Dredge and Forgotten Depths arent bad on paper, but it requires you to run a few Dredge cards, and most classes only have access to 1 good one. Stormcatcher is the most used one due to how much Mana you can save with it, especially with Chaos Storm. Polymorphing is one of the best forms of removal. Tiny Thimble is a regular Rush minion with vanilla stats, but gives you a Regular-Size Thimble, which is just a better Darius Crowley. Crimson and Contagion Concoction are fairly situational. Freeze Solid CAN be good when you have Frost Shards as a Hero Power, but I've only seen anyone actually use it once so I can't say it's insane. Mindpocalypse benefits both players, which is a fair trade off since its a free spell that draws 2 and gives you a full Mana Crystal. If all attacks hit face, you just dealt 32 damage to your opponent with one card. Ideally you want all the fireballs to hit face, or sometimes take out a big minion you cant otherwise get rid of. This is no doubt just a bug yet to be patched. The following heroes are receiving more armour: Teron Gorefiend, Silas Darkmoon (at lower ranks), Infinite Toki, Aranna Starseeker (at lower ranks), Captain Hooktusk, Voljin, Xyrella, Tavish Stormpike, Tamsin Roame, Queen Wagtoggle, Illidan Stormrage, Zephrys, the Great, Tess Greymane (lower ranks), Deathwing, Ozumat, Lord Duels Updates Lunar Band has been removed from the Passive Treasure pool. Its likely that this was done to make low-rolling a zero Attack weapon less of a problem, as there were no innate problems with the passive. With Totem of the Dead being an Ultra Rare passive and completely banned in Hunter, Mummy Magic is the next best thing. But those kinds of decks mostly summon vanilla minions with decent stats. Vanndar especially abuses this with Battle Tactics. Another weapon that warrants certain deck building is Jaws. Cannibalism and From the Swamp move into primary passive pool with effects that match the strength of their competitors. Updated: 3rd of February. Stormwind finally gave Demon Hunters some pretty good incentive to run Fel spells. Mo'arg Outcast remains an extremely strong treasure. When you choose a target that scales extremely well with more copies, then it can be the big swing that wins you the game if your opponent cant deal with it. The +2/+2 aura effect of Greedy Gains makes a massive difference and can let you snowball aggressively even on the earliest turns. Even though youre screwing with your opponents hand, you still have to be lucky to not have everything set you back even further. You're better off looking at the latest 12 win decks from hearthstone-decks.net/duels-deck/ than reading this. Tier 3: Out of all the three-stage treasures, Surly Mob is probably the best. Tier 5: Manastorm may be an Ultra Rare, but doesnt give you direct advantage. Sometimes it can work in ways youd never expect. Their delayed value as opposed to the passives with much faster if not instant value holds them back though. Even Battlegrounds had their own versions of Sr. Tomb Diver and Karl the Lost. WebMittwoch, 18:30 - 21:00 Uhr und Sonntag, 18:15 - 21:15 Uhr. Even though its a small bonus that doesnt seem to persist beyond your first turn, unconditional free card draw from Small Backpacks is extremely valuable; especially when you have game changers in your deck you want to dig for as early as possible. However, since the minion is losing its stats as a price for its cost reduction, you wont be gaining much board presence. Bubble Blower helps complete Corrupt the Waters without having to use too many of the Battlecries in your deck that presumably have higher value on average than ones you just Discover. Mages and Shamans with several ways to Freeze minions can get some decent milage out of Moora I mean Ring of Black Ice. But if that's the case you're already in a pretty good spot and don't really need it. Ironweave Bloodletter is just healing, which is underwhelming in most scenarios but can keep you alive long enough against aggro to get your combos if youre spending a ton of corpses. The only thing it really does is accelerate the game, which you can mulligan for accordingly. Running, Dragon decks are extremely good in Duels with. Its fairly good letting you distribute damage multiple times in a controlled way, and leaves you with 1/1s with reborn for board presence and extra corpses. The most this passive can do is make specifically your minions less convenient to trade into. Tier 3 - Helpful treasures which can capitalize on your current advantage or bring you back when youre behind. There arent too many ways to capitalize on Bubbas Battlecry, but its still a decent way to deal with a medium sized threat or clear a couple small minions without losing tempo. My best guess is that its a bug. The Floor is Lava is a double edged sword. The impact of Book of Wonders varies wildly, but has the ability to outshine a lot of the other primary passives. Mantle of Ignition is basically a permanent Zentimo and is extremely potent in any class. It also has limited ability to snowball due to Demon Hunters lack of minions that directly scale with being handbuffed. This one in particular was rough because of 4 new heroes and most of their hero powers and treasures need to use specific links since they all have other versions from Doom in the Tomb. Its a shame a few of these example decks were criminally nuked because of balance changes made YESTERDAY, especially the 12-Win Frost Mage one that probably wouldnt get that far now. DrekThar and Vanndar have wildly different strategies between their Hero Powers and treasures because of their whole gimmick of being accessible to 5 classes. This will likely be patched later, but this currently opens up the possibility to resurrect the same minion 5 separate times. Unholy Gift has proven to be completely lackluster in most cases and is rarely what wins someone the game. Creator Notes: Build similarly to Token Druid, but has a different kind of support. The Legendary Invitations created by Be Our Guest are so cheap, they can easily dominate the early game. For decks that have a large portion of neutral minions it's basically Captured Flag plus cost Mummy Magic and Special Delivery also function similarly as a doubling effect, except by generating a 1-Health version of the minion instead of duplicating its effect. But if you really want to do that, youre better off just starting with Vile Concoction as your Hero Power and make room for a better passive. Finley has some fairly versatile Hero Power that arent necessarily tied to a specific game plan, but they are particularly more useful in certain ones. The most important aspect of this is the fact that it works against the enemy hero as well. It requires 2 treasures that might not even appear in the same run and each piece individually has roughly a 7% chance to appear. Eerie Stone. Plaguebringer is one of those things that REALLY works when it works, but the Overload can fuck you up especially when you need to play smaller spells that don't need the discount. This can make Multicasters Battlecry ridiculously powerful! Creator Notes: Now that Witchwood cards are available for starting decks, Warpath is a fantastic way to both progress the Questline and refresh the Hero Power. Tier 1 Passives Added Three Spell School-related Passive Treasures have been introduced in pool 1, and synergize respectively with Frost, Nature and Fire spells, There is so much spell support you can draft that a healthy mix of card generation and damage can make a lot of things work. Worshipper is another great staple. Aside from passives, there is no Arcane specific support. Almost all Fire spells deal damage and can abuse this passive very effectively in a deck that revolves around Fire. At face value, Bag of Stuffings potential for a complete hand reload is amazing. Thats pretty limiting in some classes. Ring of Haste and Sunstrider's Crown are probably the most swingy passive amongst the other Tier 3 ones. Usually the best thing to duplicate in Duels is the treasure you got from the second pool. The value is entirely dependent on the minions generated. Even then, it loses you a ton of tempo thats hard to recover from in Duels. If you can keep at least a few minions board, you can multiple the value of Gentleman's Top Hat by trading up and juggling the +2/+2 buff between your minions. Shamans have so many AOE Spells to take advantage of, so those combined with good Spell Damage minions can keep the opponents board under control while you set up yours. After game 3: Passive from passive pool 2 After game 4: Treasure card from treasure pool 2 After game 5: Treasure from treasure pool 1 After game 7: Treasure It comes down to free card advantage that will sometimes make it cost less. supplements the lack of most other tools sacrificed to build such a deck. WebKobolds & Catacombs Cycle: Passive Pool 2 Ultra Rare dbfId: 47299 Card id: LOOTA_845 Totem of the Dead is a boss spell card used in Solo Adventures. Here is the place! It's especially abusable with Deathrattle triggering effects. Legendary Loot can give you amazing early advantage if you get your hands on the right weapon, like Woecleaver or Twig of the World Tree. Loyal Sidekick is a simple large taunt minion, that is pretty much always a tempo play, but doesn't usually do more that block some damage and maybe attack once or twice. Overpowered can duplicate anything, even other Treasures! WebFirebat's Ultimate Duels TREASURE TIER LIST! Topior the Shrubbagazzor makes already good Nature Treasures drastically more potent. Banning Seek Knowledge killed it for me. Currently, the top Paladin Duels decks revolve around Humble Blessings. The effect is too niche and underwhelming to be picked over other passives even in a Freeze deck. While Starving isnt as bad as All Shall Serve since Hunters have fewer draw options, relying on Beasts dying to get it is not the best plan. Runed Soulblade is a good weapon in its own right, but your opponent can play around it and waste its durability and potential. Passive Treasure Updates. I recognized like a third of them from the Which Wood, if not mor. Since Embers of Ragnaros is gonna be all youre able to play most of the time, its really hard to make it work the way you want it to. Robe of the Magi gives a massive boost to all damaging spells, making even the weakest of them extremely efficient. When you have legendary minions with effects that benefit exponentially by being duplicated like Aegwynn, the Guardian or Rattlegore, then Disks of Legend can be a huge game-changer; even though it does nothing else when you're not playing legendary minions. This can also specifically shutdown bomb Warriors most of the time. If your deck is resilient enough to defeat an opponent with such a magnificent blade in their deck, youll receive one for yourself! Hearthstone Duels tier list: The best Hearthstone Duels decks for Plus many of Hunters better minions are Beasts, summon Beasts, or both. I'm thinking about moving Mending Pools up too. 26.0.4 Patch Notes - Hearthstone Beast-based Token strategies have enough cards to construct a starting deck now. Since both heroes are for the same class and have Hero Powers and Treasures that benefit Death Knight decks in non-specific ways, were merging them into one section. Fire Away! However, Reno has the special attribute of being part Mage that allows him to play this minion and follow it up with something insane like Drakefire Amulet or Rune of the Archmage as early as turn 4! Theres certainly a high probability that youll get more than your manas worth of minions on the board. Phaoris Blade mana adjusted from 4 to 5. The remaining actives are nothing more than slightly improved versions of existing collectable cards. Firebat's Ultimate Duels TREASURE TIER LIST! - (Non The weapon draw and discount of Grommash's Armguards isnt much baseline value for even for a 1st passive. Tier 5 - Passives that are so inconsistent with their value, they can actively harm you. The very best treasures to pick for every deck in